Academic Catalog

MMI561 ARTIFICIAL INTELLIGENCE IN COMPUTER GAMES

Course Code: 9090561
METU Credit (Theoretical-Laboratory hours/week): 3(3-0)
ECTS Credit: 8.0
Department: Multimedia Informatics
Language of Instruction: English
Level of Study: Graduate
Course Coordinator:
Offered Semester: Fall or Spring Semesters.

Course Content

The course presents the theoretical basics of artificial intelligence (AI) and their application to behavior modeling in game development. The first part will introduce common AI architectures, which can be used in game design, and the second part will cover basic AI techniques towards entity behavior modeling. In the course, students will be given term papers to be read, which will be summarized and presented in the class. Additionally, the students will form groups, and each group will develop a term project involving behavior modeling in.